This isn't really the case as Georgia simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. This does seem to set Georgia up as a mid- and close-range brawler. She also borrows Massachusetts’s unique Repair Party with a faster cooldown, and Bourgogne’s Engine Boost which increases her speed to nearly 38 knots when active. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.Īdding to that, Georgia’s secondaries are practically identical to those found on Massachusetts, with the same improved range, rate of fire and accuracy. Still, her broadside power is not to be trifled with, considering she has the second highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells, second only to the Shikishima. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as Georgia will most certainly be lagging behind other battleships in terms of damage output. Georgia comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to Gneisenau captains. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like Iowa or Missouri. Georgia is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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